This is still a very early prototype
Introduction
Some months ago i started with the idea of work on a Items Framework for use in Unity 3D in combination with the Unity 3D SDK so i started to work on it over the previous weeks.
Data used
For test it, i modified a game from Unity Technologies for load custom skins that are saved in a Stellar Account.
The game i modified is this one:
https://assetstore.unity.com/packages/essentials/tutorial-projects/tanks-tutorial-46209
The account i load is this one:
https://www.stellar.org/laboratory/#explorer?resource=accounts&endpoint=single&values=eyJhY2NvdW50X2lkIjoiR0FMNkREWFFWTEpRTVFRUzM3MlFVSTZYUzJNNEJOQjJEU1lNNlBRRFFTTU5WVE9ZQjdZVEpDVjMifQ%3D%3D&network=test
What use it have in a real case scenario?
In the present, there are a lot of games you play and spend money on items, those items in a lot of cases can't be even sent to another person not even exchange them for anything, this aims to solve that problem.
Features
- It can load assets into Unity in a generic way allowing developers to save items under Stellar Network
- Your items are safe under the blockchain
- Easy and safe for the user, i'm trying to avoid using the secret seed.
- It works for private networks too.
- You can trade your items like you can do in for example Valve Steam Marketplace
- Want to send items to your friends? You can do it.
- The developer have full freedom to handle cases where the asset is a decimal number instead of an integer.
- Add it to any game easily (I barely used 2 hours in add it to the Unity game)
- Probably more..
Limitations/Issues
- Each item have a trustline so if you have more items it can add a lot of base fee to your account.
- Can't prove ownership of the account at the moment.
- An account can be used multiple times at the same time.
- Can clutter the main network easily.
- Probably more i didn't think about...
Roadmap
The roadmap for this is try to make a system that can work and is not a pain for the developers and neither for the users, trying to polish every corner.
Apart from the usual things, i'm planning to also research or add this ones:
- I did a system for have custom data of the items under the issuer account, so you can also fetch jsons for additional info, this can be implemented as a tool in the items framework editor. (Thanks MikeFair)
- A basic device authorization (Thanks Mikefair)
When the framework is ready it will be open source and free.
Some proof
Demo
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Accounts Creator Editor
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Asset Creator Editor
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Conclusion
I'm submitting this to the Stellar Build Challenge, i know this is a cool thing but i also know that i will face a lot of bad things and not everything will work as i planned...
I want to thanks MikeFair for the knowledge he shared with me and for motivate me to do this, also to Elucidsoft since he did the C# SDK for Stellar that i later integrated in Unity.