FAQ:
How many members do you have on your team?
We are a team of 6 from all over the world (Germany, Italy, 2xMexico, Philippines and UAE) working part time and remotely on the game.
Do you have an official webpage?
Yes, you can check https://www.stratemacy.com for more information. It's still a work in progress though.
We also added a few social channels to follow up on development:
twitter: https://www.twitter.com/addirktive
reddit: https://www.reddit.com/r/citystates
discord: https://www.discord.gg/vMW52wF
instagram: https://www.instagram.com/citystatesgame
facebook: https://www.facebook.com/citystatesm
Did you implement any gameplay mechanics yet?
Yes there are already several game mechanics. A little list:
- Build UI to build any of the buildings, sorted by type, showing cost to build
- terrain restrictions on where buildings can be built
- level up of buildings
- max level restriction by castle level
- destroy buildings
- move buildings
Each building has several and sometimes differing mechanics implemented already:
get new villagers (unemployed Pops) in Village House
hire Pops to jobs/buildings in production buildings if unemployed are available
fired Pops from jobs/buildings in production buildings turn back into unemployed Pops
Handling of Pops can also be done from the Population UI as a central point, firing Pops in the Pop UI removes from the building with the highest count first, hiring adds to the building with the lowest count
Farm: the player has to plant crops which have different timers until ready for harvest
Other: most raw resource buildings have local storage and gather X amount per hour until local storage is full, can then be collected and sent to global storage
Having a small playable demo would be great.
A playable demo can be downloaded here (Public Build June 21 2019). For more recent builds, please join us on discord.
Would it be possible to get a Mac or Linux build?
In the future that's absolutely a possibility but this early in the dev-cycle we only support one system that most potential testers use. We are planning to support iOS/Android (it's mainly developed for mobile use), Windows and browser based. Mac and Linux depends on the success of the game if it's feasible to maintain another build.
Will players be able to move their resources off created account in the game?
The player can not move resources out of the game to prevent cheating and manipulation of the market. Players are storage restricted as part of the game balancing. If a user could simply send resources between accounts avoiding the market, they could circumvent this restriction. There is no use for the resources other than in the game, moving them out is not necessary at all.
However the player can sell resources for HEX and move those to their own account. HEX will be freely tradeable for everyone.
How can players trade resources and items?
They can trade inside the game. There will be a custom SDEX interface accessible through the Market building. We are evaluating the option of trust limits and multisig so players can also trade resources outside the game.